The Information ([personal profile] damned_info) wrote2013-07-29 10:02 am

Third Floor Explanation and Room Descriptions (In Progress)

The Third Floor works a little differently than the First and Second, so here’s a brief explanation for the moving changes and unique rewards/punishments you can receive or unleash!

Firstly, the Third Floor is locked down tightly, and the only way to access most of the high-security rooms is through teleportation devices. They are marked as purple squares on the map. Think of the Portal Events we’ve had in the past, except teleportation is not random this time. There is a definite path to the teleportation pads that remains constant; however, the only way to find it out is to hop on one and find where it leads.

Once your character passes the secret passage in the Library to the Third Floor, he or she always ends up in the Fitness Room to start and leaves from there. Afterward, when your character activates a teleportation pad to another room, you must contact a mod to find out the next room your character teleports to. It also allows us to roll for rewards for your characters or allows them to activate institute-wide events if they so wish.

We want to encourage characters to explore the Third Floor. The more they explore, the more likely they will reap the benefits of random reward rolls. This includes things like medical supplies, tools, or even special and rare weapons. The more rooms you enter, the more items you can potentially collect. As you continue through the Third Floor, events, booby traps, and other encounters will be triggered.

Now, you might be wondering “Do my characters have to start over every single time Nightshift ends?” Never fear! There are checkpoints as well as access-granting keys that will be picked up along the way, ensuring that your character does not have to start from the beginning (However, you are more than welcome to if you want to try for more chances at earning items.)

Now, here are the room descriptions. These are a work in progress. If you hit a room that has no description, contact a mod and we will provide one for you.

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Animal Test Subjects Kennel:

Climate Control Utilities: Maintaining optimal working conditions in a laboratory environment is an extremely important job, which necessitates the use of precise, functional climate control. The utility controls are housed in a nondescript room with brown tile and plain white walls. Several control panels the regulate temperature and humidity of every lab and sensitive storage area contained within the institute, including the medical wing. Unlike the controls housed on the second floor, these aren't nearly as user friendly--it seems that the system is programmed to automatically reject unsatisfactory settings without specific bypasses. Brasher patients wishing to disrupt experiments can easily get around this by simply by breaking the machines, but that's only if they can manage to find the key.

Decontamination Room:

Electrical Utilities:

Emergency Wash Area:

Employee Personal Storage:

Environmental Laboratory:

Environmental Restroom:

Environmental Test Chambers:

Equipment/Chemical Storage:

Extra Storage: Packed with storage bins and cardboard boxes, Extra Storage almost looks like a warehouse. Wandering patients can find just about anything here, including but not limited to various office supplies, extra janitorial supplies, spare lab coats and scrubs, industrial-sized toilet paper and paper towels for the washrooms, spare parts for various machines, and various first aid supplies. Against the western wall sits a vacuum, carpet steamer, and a floor waxer. Bold lettered signs placed at various points on the walls suggest that there's some manner of organization to the area, but as nothing seems to be labeled, finding a specific type of item will take some luck and patience.

General Storage: While usually only available to select personnel, at night, the lock to General Storage is easily broken by stray patients in search of supplies. Just past the door is a small washing station, with hooks for lab coats and dispensers for fresh gloves and hair caps. Signs warning that this is a sterile area, and that employees won't be granted further access unless they're in proper attire. Slightly ahead is a small desk with a password-protected computer, housing detailed records of inventory, employee access, and daily temperature and humidity readings, to help ensure the sterility of the area. The storage area itself is relatively plain, with white walls, glossy concrete flooring. Metal racks are lined up a few inches from the walls, and are divided into three sections: clean, general-purpose lab supplies to left, sterilized supplies tucked into dust covers to the right, and various cleaning agents for both equipment and employees housed in the back. There are a few metal carts left behind for transporting items, and non-skid stools for shorter employees. The vents in this area are much more active than other places in the institute, with air exchanges occurring ten times per hour, even at night. It seems the staff takes this area's sanitation very seriously.

Janitor's Closet: Unlike the second floor, the janitor closets on the third floor are neat, clean, and well kept. The right wall holds mops, brooms, dusters, and various other cleaning equipment all carefully hung according size, and seem to be of higher quality than the ones housed elsewhere. The left wall hold shelves of various cleaning supplies, including soaps, bleach, ammonia, broad spectrum disinfectant powder, and disinfectant wipes to help with hard to reach areas. Because of the sensitive nature of some of the rooms that need cleaning, gloves and hair caps are in plenty of supply, as well as a few pairs of safety goggles. There are also alcohol free wipes, moisture free air cans, and other such items to help clean computers and security equipment. Both the large industrial sink on the right wall and the janitorial cart left in the center of the room seem worn down from frequent use, but they're kept as spotlessly clean as the rest of the floor.

Laboratory Server Room:

Landel's Office: The centerpiece of Landel’s office is most definitely the large oak desk that’s situated in the center of the room. It has a glass-paned top, and sitting upon it is both an inbox and an outbox crammed with looseleaf paper and manilla envelopes, along with a keyboard and two flat-screen monitors (the only sign that the office isn’t straight out of the fifties). There are usually a few chairs set in front of the desk to face it, and a high-backed leather one on the opposite side, meant for the Head Doctor himself. At the back wall are two corner bookcases filled with various texts and legal binders, along with some knickknacks – generic awards, staff photographs, a golfing figure made of business cards, among other things. Between those two bookcases is a large head-on portrait of the Institute itself, framed in dark, polished wood that matches the rest of the furniture and complements the forest-green of the thin carpet. Hidden in panels on the wall and ceiling are viewing screens that can be retracted outward with the push of a button concealed in the Head Doctor’s desk.

Live Cultures Laboratory:

Live Cultures Storage:

Live Cultures Test Chambers:

Pressurized Chamber 1:

Pressurized Chamber 2:

Pressurized Chamber 3:

Private Bathroom: Martin Landel's private bathroom is nothing to sneeze at. Glossy white flooring, creamy countertops, and walls in a pleasant shade of light teal all give the illusion of a seaside paradise, which is accented by two small potted palm trees, vases with tropical flowers resting on the sink counter, and framed photographs of bright ocean waves hung on the walls. In addition to the proverbial porcelain throne, the room also contains a simple cream armchair for resting, and a large bath and shower for those long days spent away from home. Patients who find themselves here won't be able to find much in terms of supplies, unless they happen to be after fluffy cotton towels or basic toiletries.

Sample Prep. Laboratory 1:

Second Floor Security Station: If, by some unexpected chance, a patient were to make it into this heavily reinforced room, they would find a series of screens covering the east wall along with two rolling chairs facing them. On the screens is footage of almost every room and hallway on the second floor, playing in real time, as a way for the staff to keep track of what’s going on in the institute. This room is almost always populated with staff, during the day or the night, which means any patient who searches this room after hours will have a fight with transformed nurses on their hands. If they get past that obstacle, though, a patient would be able to watch the screens and see everything that’s happening on the second floor in real time -- anything from a pair of patients wandering around to a monster skulking down the halls, preparing to attack someone.

Security Checkpoint 1: Anyone who has access to the third floor of the institute is most likely a trusted employee, but that doesn’t meant that they’re exempt from a heavy security check. Any person who wants access to the third floor has to go through a metal detector and a full body scan, and have any bags with them scanned as well. There’s also staff set up there to monitor them and check IDs. Think of your worst airport nightmare and that’s more or less what this room is for. The tan carpet and white walls don’t make it a very interesting place even when it’s not being used for its intended purpose.

Security Checkpoint 2: Anyone who has access to the third floor of the institute is most likely a trusted employee, but that doesn’t meant that they’re exempt from a heavy security check. Any person who wants access to the third floor has to go through a metal detector and a full body scan, and have any bags with them scanned as well. There’s also staff set up there to monitor them and check IDs. Think of your worst airport nightmare and that’s more or less what this room is for. The tan carpet and white walls don’t make it a very interesting place even when it’s not being used for its intended purpose.

Security Checkpoint 3: Unlike the first two checkpoints, this one is not for access to the third floor itself, but rather to a specific part of it: the northwest corner, which contains a number of research rooms and clinical samples that could be contaminated or stolen. For that reason, this checkpoint is a bit more sterile than the first two (with white walls and tile flooring), and anyone who goes through it is required to change into scrubs before being allowed through. They’re also unable to take any bags in with them, so those have to be checked and placed behind a counter on the left side of the room. Suffice to say that the only people who are usually going through this checkpoint are researchers and scientists.

Security Server Room: With the amount of hidden cameras set up throughout the institute and all of the screens in the various security stations meant to broadcast all that footage, it’s no surprise that there’s a whole room dedicated to servers and equipment to ensure that the system stays up and running no matter what happens. There isn’t much to see in this room, just generators and inaccessible super-computers, but if a patient got inside and damaged the equipment inside, that would definitely throw a wrench into things. Be careful, though -- there’s a good chance a room this important will be guarded by something.

Sliding Wall:

Specimen Chamber 1: A large specimen chamber sits in the center of the room, large enough for a grown person to look through a powerful lens and onto the specimen placed inside. It’s maintained at high vacuum that minimises scattering of the electron beam before reaching the specimen. This is important as scattering or attenuation of the electron beam will increase the probe size and reduce the resolution, especially in the SE mode. A high vacuum condition also optimises collection efficiency, especially of the secondary electrons. A wide variety of petri dishes are stored within large refrigerators lined along the western wall, each marked with serial and “alt-verse” numbers.

Storage:

Third Floor Security Station: If, by some unexpected chance, a patient were to make it into this heavily reinforced room, they would find a series of screens covering the south wall along with two rolling chairs facing them. On the screens is footage of almost every room and hallway on the third floor (except for extremely high security areas like Landel’s Office), playing in real time, as a way for the staff to keep track of what’s going on in the institute. This room is almost always populated with staff, during the day or the night, which means any patient who searches this room after hours will have a fight with transformed nurses on their hands. If they get past that obstacle, though, a patient would be able to watch the screens and see everything that’s happening on the third floor in real time -- anything from a pair of patients wandering around to a monster skulking down the halls, preparing to attack someone.

Water Utilities: A large, sleek boiler resides in this area has a unique insert cast heat exchanger that provides the lightweight and efficient heat transfer of aluminum with the durability of copper waterways. Designed with cutting-edge technology, it meets the highly-specialized needs of the third floor. This room is off-limits to most people, since the scalding-hot pipes along the north wall could easily burn anyone who touched them. Thankfully, the water-proof control panel along the southern wall makes it easier for staff members to control the heat and pressure of the water flowing to different portions of the maps.

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